Below are the descriptions, ammo estimates and costs for this year's stages.
More stage descriptions are coming soon.
STAGE: Up Close and Personal
Your patrol encounters a lone survivor, noticeably shaken and exhausted. He informs you that he and several friends had been holding out for several weeks in a nearby farmhouse, and had accumulated quite the supply of ammunition and food. Unfortunately for them, a night sentry fell asleep and allowed the damned to enter the house. The lone survivor was able to escape by leaping from a window and fleeing, the others were not as lucky. Although there are surely zombies inside, including the mans less fortunate friends, the promise of ammunition and food is too tempting to ignore.
Stage Type: Pistol
Ammo Estimate: 20-30 Rounds
Cost: $5 or 1 Stage Tickets
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STAGE: Twinkie Factory
It’s been a rough night, I need to find a place to hold up for a few hours. Looks like that Twinkie factor might work. I’ll have to move though the Twinkie building and clear it of those damn undead zombies. With any luck find a delicious Twinkie. All right check list time: Pistol mags full? Check. Pistol loaded? Check. Grenade in case I get bitten and need to blow my self up and take a few of them with me? Check.
ROCK AND ROLL!!
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STAGE: Live Zombie Open Range
When you have down time in your undead proof compound nothing is simultaneously more entertaining and good training then throwing rounds down range at your group’s collection of chained up zombies. As a matter of fact it is great fun for the whole family. So If your just scavenged a new gun out of an abandoned house, Police Station, National Guard Armory, or jacked up red neck pick up truck then this is the perfect place to gage it efficacy against the walking dead. Come one come all the zombies are still fresh and the magazines are full!!!!
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STAGE: Air Drop From Heaven
On a blustery April day you hear a plane overhead and everyone begins to cheer. The cheering slows down as everyone realizes that the plane’s rear bay door is open and they are dropping something on your location. The parachute lands inside the compound and after a couple of seconds waiting for the BOOM everyone cautiously walks up to the drop zone. You open the case and a huge smile graces your face when you realize that the case is full of ACR’s. Aside from what this means for the security of the compound you are just excited to shoot this thing.
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STAGE: Sound The Alarm!
It is early in the morning and due to little undead activity in the area, the camp is running 25%. Unfortunately, tonight, is different!
Your OP has been overrun and they failed to sound the alarm during the zombie infiltration. Your must leave your fire team behind the wire keep the remainder of the camp from becoming undead.
Tactically make your way down the gauntlet of the undead invaders to the OP to alert your camp of the hell that is heading their way. Eliminate all resistance swiftly and sound the alarm. You must hurry and make every shot count! You have 60 seconds to ensure the safety of your fellow survivors!
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STAGE: Anybody Home?
After walking the wilds of Central Minnesota for what seems to be an eternity, your small band of survivors has come across an abandoned house. Guess what? You drew the short straw and you get to make sure it's clear before you stop for the night.
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STAGE: From the Waters of Lake Luth
From the back waters of Lake Luth come the water zombies. These are a different breed of zombies that thrive on cold wet conditions and feast on the living things around them. We must defend the wetlands of the area before these highly adaptable zombies advance any further. They are very active both day and night, straining the senses of the watch crews, and can only be killed with a perfect head shot. After a short brief from your leader you and your buddies are sent out to weed out this swarm.
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STAGE: Un-Load and Un-Lock
Upon discovering a potential source of a vaccination to prevent the effects of the zombie virus, located within a subterranean vault with a damaged and non-functioning electronic locking system, your team must engage a series of mechanical locking devices to unlock the entrance to the underground vault. This series of locking mechanisms is designed as a mechanical override, to be activated in a specific order through a series, and must be completed within 60 seconds or the vault is permanently locked. Failure to unlock the vault will prevent you from identifying the potential vaccine and hamper the ability of the Resistance to squash the zombie hordes. Shotguns are the only method to apply the forces necessary to disengage the locks safely within the limited space. But beware; zombies may also be lurking near the vault. Lock and Load, bring lots of ammo!
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STAGE: Zombie Assault Training Site
To be part of the resistance you must be well trained. Speed and Accuracy are two of the most important fundamentals to staying alive in a zombie attack. Train hard here or become a buffet for the undead out there. These 2 stages have multiple head target and you must wager your skills and life on your training and your shotgun. Show us what you can do.
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STAGE: The Wooded Valley of Undeath
You unfortunately have roving guard in the west woods. This area is know to be infested by the undead and what’s worst there is a lot of trees and attacks are sudden and vicious. You are still close to the compound so a shotgun is your weapon of choice. I sure hope you can reload quickly.
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